

You cannot possibly experience that without virtual reality. Superhot is a place where time stops until you move. You deserve better than the product of stress and depression that we feel obliged to preserve because of the possible outrage of content removal. Almost 8 years have passed and we're still stuck making games about self-destructive loops: this is a fingerprint of this pressure. This was a taxing experience for everyone involved, myself included. We first developed superhot for a 7 Day FPS Jam in 2013 and it was a massive success ever since. When I wrote "you deserve better", I really really meant it.

Further updates will sharpen focus on gameplay and presence. Place where time freezes until you move is far more interesting on its own, without the edgy narrative that forces you through a set of levels and until you get a "you win" message. We're still commited to removing these scenes on all VR platforms.

I don't want us to sell this version any more. This version is now history and we are not erasing it - we're simply living on, responsibly. If you played before the update: you played a classic. SUPERHOT VR is now a scarred experience, as its' 'story' hinges on the offending scenes removed. It's not the most pleasant, but I get it: something was taken from a game, as if stolen remotely. Crushing game's reviews like that was a valid message. I just saw steam reviews for superhot vr moderated, which feels weird. Piotr here, designer and ceo of superhot.
